We are happy with the practicality of the new location, although we are sure to ask a designer for extra tips on how to make it look best.
This week we also had several adjustment because of a big server improvement regarding game saving. The process is not always foolproof in the sense that our storage db does not always answer quickly.
So I improved the way storing is handled to make sure data is saved properly and it does not affect the server itself when there are delays or inconveniences.
December also started now and we have to get ready for 25th of december : the birthday of Kaya;s server!. We are planning some changes for then, i hope we make it on time :).
This week was rough because a pervasive problem has been happening a lot since the latest change. We had smoe heavy discussion on some of the tools we use on Kaya.
Kaya is built with state of the art tools, servers , libraries and services and that is a double edged sword: we are super ahead in html5 gaming services , as we are truly pioneers of such a complex experience on a browser. However, these technologies dont have the same level of maturity and as such, we have to patch or work over weaknesses in these new technologies.
I worked a lot for almost a month in making kaya work more stable an w e are getting to the point where any issue that arises is small and easy to handle.
For the moment, stay tuned for the Killer Feature, we might be able to make it for 1.18!
Also i have more news for OpenKaya, as more collaborators join the open side of the project, but that will be another post :)
See you guys on Kaya!
As a new follower of the blog, it seems you guys are amazing progress and it's exciting to see go at the forefront of technological pioneering for HTML5. Can't wait to find out about the Killer Feature!
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