On september 2011, DP and I stopped working on our respective jobs to be able to devote full time to Kaya.gs
In less than 3 months we published an alpha version with the most raw of all features. In the following 6 months we expanded the server with features relentlessly and after that more gradually, as we had to also take care of project maturity, scalability and reliability.
Today, Kaya.gs is a very stable project, with only a few nuisances to improve and then only features to pump and improve.
However, although funding has let us spend a huge amount of time into the project, is it s not enough to support our lifehood. Because of that, it became necessary for me to look for a job.
This does not mean Kaya wont be advancing, but the strategy has to change and we are devising a plan for that.
We will stop doing the weekly releases as of now, and we will work towards building a very stable and nice-looking site. Adding features it not our immediate priority: Kaya already has a huge bundle of features that most registered users haven't explored or seen, and adding more will have limited value.
We might include features that are already server supported, but haven't gotten to the client (there are several big ones for that actually) but our priority right now is to finish the site's visual look&feel.
We will be also playing and providing technical support. See you on Kaya.