No, its not a vacation feature for Correspondence!
We are actually starting to plan some developing vacations for ourselves.
We started Kaya.gs full time on september 2011. Kaya.gs first version came out on christmas that year and for the following 6 months, I worked weekends and more than 10 hours a day !
Lots of effort has been put in and Kaya is better than ever. Now that emergencies are rare and can be handled easily, we need some rest time.
We are still working over the dates.
Moreover, the past two weeks were insane for me. My grandfather passed away and I spent a few days with my family last week.
This happened midweek and definitely changed plans, both on Kaya and daily life. Even worse, my computer finally broke down again!
So until today i wasnt able to work, hence the thin but important fixes for correspondence, and the next big feature was put on hold until the next week.
Im also glad to see so many correspondence games being played, and people enjoying the server at all times. Shikkis problem solving has become a classic, and Franciscos constant challenge in the server is thrilling :)
Stay tuned for the next newsletter!